Spring 2013: Permafrost
Created for Advanced Game Projects, essentially the Senior Design Project for the Game Development Concentration. I worked with a team of Designers and Developers for 15 weeks to create a game in the Unity Engine.
Fall 2012: Asteroids
A course in Computer Graphics had me create an Asteroids clone using OpenGL and C++. All the models and objects were created coordinate by coordinate.
Fall 2012: Platforming Game Engine
The Game Engine Fundamentals course tested topic mastery with a semester-long project that used Java and Processing to create a multiplayer platforming engine.